Audiovisual
Map sound behavior into visuals and performance-oriented output systems.
- OSC and MIDI visual control
- audio-reactive graphics
- Blender / Three.js / TouchDesigner
Define control protocols between the sound engine and the visual engine.
Map sound behavior into visuals and performance-oriented output systems.
Theory, structure, and practical context are all driven from content files.
Concrete repository anchors already exist for this lesson track.
To connect sound and visuals, you need a transport layer.
In this project, the most useful options are:
Without a clear transport model, the audiovisual side becomes improvised and fragile.
Write a mini mapping table with three signals:
Use the linked patch entries below as concrete repository anchors for this lesson track.
Adjacent lessons in the same track keep the topic progression coherent.
The first system diagram connects the modular engine, DAW layer, and visual output layer.