Audiovisual

Lesson 03: Performance Scene Design

Turn modular sound, routing, and visuals into a coherent live scene.

Audiovisual

Map sound behavior into visuals and performance-oriented output systems.

  • OSC and MIDI visual control
  • audio-reactive graphics
  • Blender / Three.js / TouchDesigner
Lesson

Markdown content

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Related patches

Concrete repository anchors already exist for this lesson track.

Theory

Performance design is the layer where all previous tracks meet:

  • modular patching
  • DAW routing
  • controller input
  • visual response

Scene Structure

A usable scene often includes:

  • one stable timing source
  • one or more evolving voices
  • one visual system with defined mappings
  • one small set of performance controls

Why It Matters

Without scene design, a patch may be interesting but not performable.

Practice

Sketch a live scene with:

  1. sound engine
  2. control layer
  3. visual layer
  4. output path
Related patches

Patch references

Use the linked patch entries below as concrete repository anchors for this lesson track.