Generative
Build systems that change over time using probability, mutation, and feedback.
- sample and hold
- Turing-style mutation
- feedback and slow modulation
Push a patch beyond looping by introducing long-form parameter change and self-influence.
Build systems that change over time using probability, mutation, and feedback.
Theory, structure, and practical context are all driven from content files.
Concrete repository anchors already exist for this lesson track.
Two techniques repeatedly appear in the project notes:
Slow modulation changes a system over long time scales.
Feedback means the patch reacts to its own output or energy state.
This is where a patch starts to feel less like a loop and more like a behavior system.
Examples:
Voice output -> Envelope follower -> Probability amount
Slow LFO -> Filter cutoff / grain density / space
Build one patch where change happens over at least one minute.
Then add one feedback connection and observe whether the system becomes:
Use the linked patch entries below as concrete repository anchors for this lesson track.
Adjacent lessons in the same track keep the topic progression coherent.
The first system diagram connects the modular engine, DAW layer, and visual output layer.